Tiny Room Stories : Town Mystery Chapter 6 Tutorial

 This is our full walkthrough of part 6 in Tiny Room Stories: Town Mystery. We have each progression nitty-gritty with pictures and codes which can be uncovered on the off chance that you need them 

In the Cave 


The principal room has a sculpture in the center confronting you as you enter and 3 shut entryways on the other 3 dividers. Tapping the sculpture will make it turn towards every entryway thus and the entryway it countenances will open. 


There is a little stone square on the floor by the sculpture for you to gather 


First room (left of the passage) 

Floor puzzle with 4 dials and 4 handles to move them. There is a tall plinth in the focal point of the dials which has a stone square on top for you to gather. 


The second room (inverse the passage) 

Huge wooden entryway with 2 columns. There is a stone square on the floor behind the left column to gather. 


The third room (right of passageway) 


Puzzle with 4 heaps of squares on head of plinths with shafts on top, an alternate number of squares on each. On every one of the 4 dividers is an alternate outline. In the middle is a huge stone column. 


The entirety of the stone squares on the 4 axles can be gathered into your stock. You have to organize them on the 4 plinths to finish the riddle. Utilize the charts on the dividers as advisers for which square to put on the plinths. 



Plinths from left to right 

1 dim square on the primary (left) plinth 

2 light squares on the subsequent plinth. 

1 light, 1 dull, 1 light on third plinth. 

1 dull, 2 light, 1 dim on fourth plinth. 


When you have the entirety of the stone set up and they have plummeted to be supplanted with switch switches you can continue with the following aspect of the riddle. Pulling the switches will move an orange area in the middle stone column. as you do these images are uncovered in the orange holes. 

There are 4 holes, one on each side and they are at various statures. Take a note of the images and their situations start to finish as you do this. 


To finish the riddle in this room you have to continue pulling the switches until each of the 4 images are obvious simultaneously. This may take some persistence or karma. I thought that it was ideal to get the base image set up first and work my way around. When the riddle is finished the room shakes and the lights go out. 


Re-visitation of the principal room above with the dials puzzle. Tap the dials to get an overhead view and afterward utilize the switches to adjust the dials. 


Arrangement: The 4 dials should be spun until the showed images coordinate those from the column above with the main one on the external ring and the last one on the inward littlest ring. 

Code: Square, Triangle, Circle, 2 Vertical lines. 


The room shakes and the lights go out. You would now be able to move to the Second room. 


In the second room, the entryway to the following region is currently open. Go through and you wind up with the gadget, and what occurs straightaway ... well you will see. 

You are presently in a white stay with a white entryway in the middle. Tap the entryway to get come shading on it. Tap again to open it, and again to go through. 

There are presently 3 red entryways and 1 white entryway. The white entryway is shut however the 3 red entryways open. Behind each is a riddle room that you should fathom 


The first entryway, this room has 6 mainstays of squares that are white or dark. the columns go here and there, You can tap on every column to stop it moving, tap again to begin its development. 

Arrangement: Tap every column to stop it moving when just the dark squares are obvious. Any white squares on the column ought to be underground. 


The second entryway, this room has 7 red entryways remaining around a focal square with 2 additional entryways in it and the leave entryway on top. You have to turn the view to see them all. 

Arrangement: Simply tap every way to open it to finish the riddle and the leave entryway will open. 

The third entryway, this room has a leave entryway outline however no entryway, there are red pieces on the ground. 

Arrangement: Rotate the view to see the entirety of the red pieces in the room, some are covered up, tap to gather them, and complete the leave entryway 


You would now be able to re-visitation of the stay with 3 ways to find that the exit is completely shaded red. Tap to open and exit. 


You are presently back external the mountain at the correspondences building. It has quit coming down. The cavern has fallen so you won't be returning in there. You can't get to the structure so re-visitation of the zone with the trucks. Tap the trucks to get a message to disclose to you your next objective. 


Re-visitation of the gatehouse area to discover your car.... is somewhat extraordinary. Tap the vehicle to finish the section. What's more, season 1. 


season 2 parts are currently completely delivered. Peruse on for help with Chapter 7 and the past. In the event that you have any inquiries please check the

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