Tiny Room Stories : Town Mystery Chapter 8 Tutorial

 This is our full walkthrough of part 8 in Tiny Room Stories: Town Mystery. We have each progression definite with pictures and codes which can be uncovered in the event that you need them. 

Part 8 - NEXT Lab 

"Having visited your dad's house for the subsequent time, you discovered his letter routed to you. It depicted the occasions going before your appearance just as the location of the research facility where, as per your dad, you will discover the appropriate responses and comprehend what to do straight away." 

You end up outside the NEXT lab building. Pivot the view to see the parking garage and front entryway of the structure. Tap the entryways and again to open at that point and afterward tap to head inside. 

Turn the view to see the front counter from the back. Notice the 2 cups in the work area. Tap the attracts to one side, open each draw and gather a WC Key and a move of tape. back up and tap on one of the cups to see it. tap it until it turns around and uncovers a unique mark on it. Utilize the tape to gather the unique mark. Do this again with the other cup in the work area. 


Next, back up and tap on the little table on the contrary corner of the room. On the table are a record and another cup. Tap the cup to see a unique mark on it. Utilize the tape again to gather this. 


Pivot the view of the entryway to the WC. Utilize the way to open this entryway and go in. The storeroom is bolted, Go into the center entryway and turn the view to see the mirror on the divider. Utilize the tap to gather a unique mark from it. 


Return to the Reception zone and view the bolted entryway on the back divider with the unique mark scanner. Give every one of the fingerprints a shot the scanner. One of them will open the entryway. Go into the room. 

In the room tap on the little white divider bureau on the left of the back divider. Open it to gather a Red Key. Next tap on the file organizers. Check the draws and in the base left draw you will discover a piece of information: 

Gathering secret word: 37825 

Return to the WC hallway and utilize the red key to open the storeroom. On the racks at the back gather a screwdriver. Presently return to gathering and afterward leave the structure back to the stopping region in front. Tap on the blue can to zoom in and see it, at that point utilize the screwdriver and tap on the glove compartment to open it. Tap to gather a Level 1 access card. 


Return into the Reception region and turn the view to see the front counter PC. Utilize the code discovered above to open it. At that point utilize the entrance card on the card peruser and tap the choice to raise the entry-level to Level 2. Gather the level 2 access card. 

Next tap on the lift ways to one side of the work area. Utilize the lift control to move to the third floor. 


Third Floor - Biology Lab 

Pivot the view to see an entryway with a card peruser. Utilize your entrance card to open this entryway and go inside the lab. Travel through the nearby into an office zone. Pivot the view to see 2 work areas. From one gather a green key and you can see a few notes on Experiment N: 000013. Notice the organizers to one side of the screen that has squared examples on them. Check the other work area in the space to see a screen with a secret word required and furthermore another organizer with a comparable example. Tap on the Screen and afterward on the green question mark to see a sign: Tree + Water 


Return to the main work area and tap the PC screen to see a 5x5 square framework. This is a riddle. Tap the squares to turn them blue. Notice the frameworks that show up as you tap the squares. 

Arrangement: Match the frameworks to the plans of squares on the envelopes in the space to make sense of the example of blue squares required. 

Clues: Only 3 organizer designs are required, notice one of the envelopes is topsy turvy. 

When comprehended you will open a message on the screen with directions for Synthesis. 


Return out to the principal room on this floor to see a tree in a glass case and a hidden entryway on the floor. Tap on the secret entrance and utilize the green key to open it. There are 3 lines in the floor with control valves, modify he valves to kill (shut) the 2 lines driving endlessly from the tree position. Leave the rest of the vale open. 


Tap on the control board before the tree case and utilize the choice to tun on the water. The case will top off with water. Next utilize the choice to turn the tree to uncover a code: 193757. Notice the bolts that additionally show up as you pivot. These are a piece of information too. 

Arrangement: The bolts instruct you to peruse the code in reverse. > 757391 


Return to the workplace room and utilize this code to open the secret word PC screen. View the message that is uncovered and look down through it to see 5 green wave frames that you will require. 


Return to the lab room and tap on the enormous screen over the control board. There is a perilous substance that should be cleaned before you can utilize it. You should tap and select 4 wave structures to make a substance to clean the zone. Tap each and utilize the hint from the wave structures discovered above to choose the right ones. (Clue: 1 is made up from 2 in the piece of information). 

You at that point need to set the dials on the control work area. The sign for this is the message from the other PC screen. Clue: An is the number of positive tops on the wave structure, B is the number of negative pinnacles, C don't contact. 1,2,3,4 at most extreme. 

Arrangement: Set A=4, B=3, C=0, tap every slider 1,2,3, and 4 until they are at the top. 

When you have them all right-tap the blue handle to initiate it and complete the blend. 


You should now have the option to get to the next entryway in life with the red light above it. The experience here into a test live with plants. Turn the view to see a work area and on it an entrance card Level 3 and a pen for mice. Tap the confinement to see that they have gotten away and can't help thinking about what they will do today. I trust we are not Pinky. Narf!. Gather the Level 3 Access Card. 

Leave the room and return to the lift. Go to the fourth floor. 


Fourth Floor - Main Laboratory 

On the fourth floor utilize the level 3 card to make the way for the lab. Inside is a stay with seats and a showcase board. The board shows 3 Lissajous Curves and a few computations. Turn the view to see the rack on the divider. Gather from the rack a few papers. One has subtleties for 'Crisis Object Ejection'. Different has subtleties of 'Framework Settings'. 


Leave the room and go to the fifth floor. 


Fifth Floor - Control Room 

On the fifth floor utilize the level 3 access card to make the way for the right (the other one requires more elevated level access). In the room are a work area and a whiteboard with a half eradicated drawing. Pivot the view and tap the work area to see it. Tap on the folder case to open it and afterward gather it. Tap the photograph to get it together. Tap the screen to enter the secret key 

Code: 190185 


Check the Mail to peruse a message about the gem and a clue regarding what to do straightaway. 

Utilize the Level 3 access card in the peruser and raise the level to 4, gather the Level 4 access card. 


View the Whiteboard to see the drawing demonstrating a triangle over 2 squares and a square over 5 squares. 

Return to the lift and withdraw to the main floor. Go into the security room behind the work area and utilize the entrance card on the screens to initiate them. Notice the screen indicating the fifth-floor office with the whiteboard shows the drawing actually complete. Take note of different qualities under the images. 

Code: Lines: 1 square, Circle: 3 squares, X: 4 squares. 


Re-visitation of the lift and go to the fourth floor. Go into the fundamental room and tap the other way to see a riddle section. There are 5 catches with images and each press will change the number of orange fragments featured. Utilize the images from the whiteboard above to open the entryway. 


Go into the space to see a gem shard in a gadget. On each side are boards with the alternative to discharge the article. Tap each and select the choice. This initiates the methodology yet doesn't discharge the shard yet. 


Leave this room and re-visitation of the fifth floor. Utilize the level 4 access card to open the other entryway. In this room, we see a precious stone shard in the gadget and a control board. There is a red catch for catapulting the article, framework settings, and a control board. Tap the control board to one side and utilize the Emergency Object Ejection paper discovered above as a piece of information to set the controls accurately. At that point Use the framework settings paper to set the qualities for A, B, and C. An and C are given on the paper. B you should adjust until the Lissajous bend on the screen coordinates the outline on the paper. 


Arrangement: A = 4, B = 7, C = 0.7 


When all the settings are right-tap the red catch, there will be a commencement and the gadget will close down. 

Re-visitation of the fourth floor and the lab live with the gem. Utilize the satchel to gather the precious stone at that point re-visitation of the lift. Go down to the primary floor and leave the structure to see the consequences of your movement. Tap your vehicle to finish the part. 

You have finished Chapter 8 and would now be able to make a beeline for examining the stockroom in Chapter 9. On the off chance that you have any inquiries for this game please check the Answers Page to ask it there

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