Tiny Room Stories : Town Mystery Chapter 14 Tutorial
This is our full walkthrough of part 14 in Tiny Room Stories: Town Mystery. We have each progression nitty-gritty with pictures and codes which can be uncovered on the off chance that you need them.
Following the third piece of Chapter 13 where you are in an auto collision with an obscure driver, you have been thumped oblivious.
Escape
"You have started thinking clearly after the mishap. You feel torment everywhere on your body, despite the fact that there are no serious wounds."
You hear a telephone discussion about yourself and afterward wakeful in a cross-examination room. You get a message from your dad. You should get away and arrive at the precious stone.
You can check your assignments list in the upper left whenever.
Tap to see the work area and gather a paper and a lighter. Turn the view to the contrary corner and tap to gather the receptacle.
Select the seat and afterward tap on the divider to one side of the entryway, or the table. This is somewhat dubious however when you tap in the opportune spot it will toss the seat and break it. At that point tap it again to gather a metal strip.
Presently tap every one of the 4 legs of the table. at the lower part of each is a screw. you can utilize the metal strip to eliminate these.
Tap the table to move it to the divider under the fire sensor.
Select the other seat and spot it on the table. at that point place the container on head of the seat. Next spot the paper in the receptacle lastly utilize the lighter to light it.
The entryway will presently be open. Exit into the passageway.
Pivot the view to see 5 timekeepers on a divider. View these and note the places of great importance hands.
Next, the main open entryway is to the workplace at the opposite finish of the passageway. Go there.
Turn the view to see the television and notice board. Check the TV to see a ton of analyst DVDs. At that point tap the printer/scanner to one side of it. Open the cover and tap to see a Wedding greeting card - for Ross and Rachel, they sound inviting.
Pivot the view and tap to see the work area with the inflatables. Tap the papers on the work area to move them to the plate until you uncover and afterward gather an entrance card.
Tap to open the PC and discover a note from the police skipper about a 'test'. A piece of information to the workstations secret phrase.
Move to the work areas on the opposite side and discover the PC for ROSS. Utilize a hint to open this.
Clue: Save the Date
Arrangement: 04062019
Peruse the mail to discover a sign to a storage secret phrase.
Move back to the passage.
At the opposite end is an entryway stamped 'Leave' that you would now be able to open with the entrance card. This takes to you the Entrance Hall.
You can't do much here yet, however, check the first-rate on the correct work area to locate a red key
Back in the passageway to one side of the Exit entryway is another that you would now be able to open with the card. This takes you to the photo room.
Turn the view to see a work area by the entryway and view it.
Open the upper right cabinet to discover a Star Cylinder
On the work area to one side is remain with 5 openings, you can put the star chamber in here.
Back in the hall pivot the view to see an entryway with a red handle, this is the Lounge room. Utilize the red key to open the entryway and go in.
Tap to see the table on the left and gather a Lvl 2 access card.
Next, tap the counter to one side and open the upper right cabinet to gather another Star chamber.
Back up and pivot the view to see the photos held tight the opposite side of the room. Make a note of the doughnuts.
Exit once again into the hallway and check the entryway inverse the parlor. This is the Gym and it has a code lock.
This lock requires 4 shading designs.
Clue: The examples are roundabout. Like doughnuts.
Arrangement: Copy the doughnut shapes.
Go into the Locker room. There are 8 storage spaces and on the divider is a rundown of the proprietors.
Discover the Locker for Richard (4) and utilize the code discovered above to open it.
Code: 08642
Tap to see an envelope with an update. Take a note of the subtleties on the most proficient method to hack the support.
Travel through into the exercise center.
Pivot the view to see a rack by the entryway. View this to see an honor for Garry.
Back in the storage space discover Garry's Locker (5) and enter the code to open it.
Arrangement: 14325 from the honor.
Gather another Star Cylinder.
Back in the passageway, we would now be able to get to the Elevator which is the swinging doors to one side of the rec center. Open this and use it to slide to the Garage.
Tap on the rear of the SWAT van and afterward again to open the entryways. At that point head inside. You can gather another Star Cylinder.
Back in the hallway we presently access the Control Room which is the entryway to one side of the timekeepers.
The principle terminal doesn't work yet pivot the view to see the 3 worker racks.
First, tap on the middle worker on the left rack to slide it out and discover an organizer with guidelines inside.
Next, tap the control board in the middle rack to see a screen with Server Routing arrangement. You have to utilize the 5 fastens underneath to make the right settings to illuminate the green symbols on the right.
Utilize the guidelines for this.
Clue. Each page as a setting for stages 1 to 5
Arrangement: Set status 12021
Since the worker is associated see the terminal.
Utilize the secret key that you found from the weakness above. You will at that point get an opportunity to hack in.
client: administrator
secret key: cmd hack
The hacking park is like aftermath terminals. Pick a word on the screen and it will disclose to you the number of the letters are right for the secret key. Utilize this data to locate the genuine secret key. The code and words are distinctive each time. You will have 5 attempts to get it just before you need to begin once more.
Once in, utilize the lower left screen to see the Photo Room camera feed. Utilize the OPEN catch here to open the cell entryways.
Next you can tap to see the upper left screen for the CCTV and select the Garage. At that point utilize the alternative to OPEN the blockers.
At last view the camera feed for the instructions room. There is a sign in the example of work areas.
Leave this room and re-visitation of the Entrance lobby. At that point, tap to see the entryway to the instructions room on the right.
The code section requires an example. Utilize the hint above to open it.
In the preparation room, pivot the view to see racks on the divider and a screen that you can tap to pull down.
View the racks and gather a screwdriver and the projector.
Spot the projector on the little table in the focal point of the first column. At that point tap the light switch by the entryway to kill the lights. Tap the projector to turn it on and see the piece of information message showed.
Re-visitation of the Hall and afterward move to the contrary entryway into the Evidence Lockup.
Tap the entryway to see a keypad passage.
Utilize the screwdriver to eliminate the 4 screws on the board.
When opened we can see that we need 5 passages at the top. Utilize the yellow lines at the top and the blue ones on the key cushion areas to work out the code that should be entered to interface all the lines together.
Code: 5496
Turn the view to see some low retires on the opposite side of the bars. Tap to gather and view the Evidence Log.
Travel through the nearby into the proof storeroom. Check the racks to discover the thing we are keen on Shelf E2. Tap the thing to get the Evidence number. 000992423
At long last check for rack C2 to discover another Star Cylinder
Re-visitation of the Photo Room. Check the cell on the left to discover a cake. It's no untruth. At that point check the other cell.
On the work, area see the stand and spot the remainder of the star chambers into it. They will presently drop into the spot to uncover a code.
On the privilege of the work area is a crate with 5 dials. You have to set the top of the position open the container utilizing the code above.
Arrangement: Set Position: 0 3 5 1 4
Open the crate and gather the camera to see the photo screen. There are 11 photographs with data.
Re-visitation of the workplace. Discover the PC screen for OTTO and notice that it has a lot of timekeepers on the screen.
Utilize a hint to open this PC. a 4 digit code is required.
Clue: The checks found in the passage. There are 4 littler tickers
Arrangement: locate the quantity of hours every one of the 4 littler tickers are 'in front of' the Redcliff clock.
Code: 7351
When opened you can get to the Coroners Reports. You need a Date.
Clue: The blade from the proof room has a number, discover this in the Evidence log to get the date it was logged.
Arrangement: 17.05.19
This will let you print out 4 Victim reports. Gather these from the printer. These have subtleties however no names.
The weapon utilized for the wrongdoing was a blade. This singles out the fourth report as it referenced blade wounds.
The casualty for this situation is Male - Age 45 - Address Locality D
Next check the camera. We are searching for a photograph that coordinates the picture on the coroner's report. Male, Beard, and mustache.
Arrangement: Joe Fisk
Tap the Info 'I' catch to get the postal district for this individual - Show 378237
Go to the control room, and utilize the terminal. Utilize the lower right screen to enter the Locality letter and postal district discovered previously.
You will see a road see, utilize the Threat Analysis catch to distinguish a dubious vehicle, at that point tap it to see and get the tag. Print this.
Re-visitation of the Office and utilize the PC of Ross opened prior. This has a tag information base.
Enter the number found - 5 3 6 7 1 2. Print and gather the proprietor report.
You presently have the subtleties of the suspect.
Return again to the control room. Utilize the top community screen to discover the case details
You presently have the subtleties of the suspect.
Return again to the control room. Utilize the top place screen to discover the case subtleties.
Enter the names of the Victim and suspect.
You will be given the Case Number. 5637281
At long last back to the workplace to Ryans PC and you can utilize this number to open it. Check the notebook symbol to see some spared codes and passwords. Discover the code for the Locker.
Re-visitation of the storage space and discover Ryans Locker (2). Utilize the code 14837 to open it and gather a lock pick.
Go to the Entrance Hall and locate a key bureau on the divider behind the work areas.
Utilize the Lock single out this to open a scaled-down game where you have to pick the lock.
Utilize the controls at the base to move the pick left and right and afterward one to puck the squares up. At the point when you tap the lock turn symbol, it will attempt to open and any squares that are in the opportune spot will remain while the others will fall down. Experimentation will discover you the correct setting.
Arrangement: Push them up 4 3 1 2 0
Gather the vehicle key. At that point return to the lift and into the carport.
Utilize the key and tap one of the vehicles on the option to drive away and end this level.
Presently we hold back to check whether we can finish this secret in Chapter 15. In the event that you have any inquiries for this part or any others please head to the Answers Page to ask there.
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