Tiny Room Stories : Town Mystery Chapter 12 Tutorial
This is our full walkthrough of section 12 in Tiny Room Stories: Town Mystery. We have each progression nitty-gritty with pictures and codes which can be uncovered if you need them.
Social Education
"You have shown up at one of the spots appeared by the precious stone It ended up being Redcliff Museum..."
Tap on the facade of the structure to see the passageway and afterward tap a way to go in.
Enter Exhibition Hall 1 and travel through the display of Russian Art. Move past the Russian dolls into the room of Viktor Vasnetsov. At that point through to the room of Ivan Shiskin, at that point to the following room of Nicholas Roerich. In this room is a cleaning streetcar.
Tap on the streetcar to see it and gather a key from the top.
Presently return to the Lobby and afterward through the request ways to Exhibition Hall 2. In the back divider is a Toilet entryway which says faulty. Utilize the way to open it.
Go into the women's room and afterward tap on the fourth slow-down way to open it and gather a scratch pad from a sack hanging. The pages of the scratchpad appear to be clear.
Return again now to the hall and pivot the view to see the PC screen on the work area.
Tap the left zone of the work area to see it and afterward open the first-rate on the right. There is a paper inside with certain numbers composed of it. You can attempt to get to the bolted PC by tapping the screen to place it in a secret key. Anyway, you will simply wind up with a BSOD.
Back up and now tap the work area on the right. Tap the mug to see a message about a pen with imperceptible ink.
Tap the light to turn it on and see that gives an abnormal shading light. Select the notebook in the stock and spot it in the work area. at that point tap it to see. Tap to turn the pages until you locate a 6 digit code.
Tap the PC console to see Lucy's screen and afterward tap it to enter the password. 427518
Peruse the mail message on the PC for a piece of information about the recreation center.
Leave the exhibition hall and move over the way to the recreation center.
The recreation center is a table with a portfolio and paper. Tap to see the case (we can't open it yet) however you can gather it. Peruse the note on the paper with a sign about a Favorite Painting.
Re-visitation of the historical center and the Russian Art presentation. Glance through the rooms to discover an artistic creation that coordinates the portrayal in the note.
Arrangement: The Ninth Wave - Ivan Aivazovsky
Utilize this piece of information to open the folder case
Code: 1850
From the portfolio take out all the things and gather a key card from underneath. Tap to see the composition and afterward tap again to see a mystery code/images on the back.
Return again to the exhibition hall entryway territory and tap on the workplace entryway at the back for the Director/Manager.
Utilize the key card to open it.
You are currently in a passageway prompting a recreational zone and a few workplaces.
On one divider is a flag for the Employee of the Month. The top photograph here is of Katrin.
On the contrary, a divider is a schedule of sorts. With the year 2019 and the date, '2' featured. We don't have a clue about the month.
In the backroom first glass office entryway on the right. There are 3 work areas. Each has a name on the PC screen. Tap to see Martin's work area (with drink jars on it). and afterward, open the cabinet on the option to discover a journal with a code for the 3D printer.
AC00015
Move into the different glass-fronted offices. This additionally has 3 work areas and a 3D printer in the corner. Tap to see the printer and afterward enter the code discovered previously. Select 'Print' and afterward gather the green key that it produces.
Next, move back to the next glass-fronted office and to the work area that has a place with 'Ashley'. Utilize the green printed key to open the best in class and gather a 'Streak card' memory stick.
Leave the glass-fronted workplaces and move to the entryway on the contrary divider with 'Chief' above it. There is a keypad on the privilege of the entryway. This requires an example of shapes to open it.
Clue: An example was found previously.
Arrangement: Pattern fro the rear of the work of art in the folder case.
Code:
Enter the office of the chief. On the divider is a huge shelf with a ton of general things on it, each has a number. This is a sign of code for the PC.
Check the folder case that is in your stock and tap the things to take them out. Recall the things and afterward coordinate them with the numbered things on the rack.
Adding machine - 8
Floppy Disk - 1
Pills - 2
Scissors - 0
Clingy notes - 3
Certificate - 3
Everything is on an alternate rack. Notice another hint is a white bolt on the shelf pointing upwards. Set up the numbers from the base rack to the top.
Move to the work area and tap on the PC screen. First, gather the paper from the work area with a framework of days named 'Open the safe'.
Next, tap the PC screen and open it with the code: 031283
Peruse the mail to discover a piece of information to everybody's passwords.
Tap the alternative to open the safe.
In the work area, there is currently a mystery compartment open on the left. Gather a green access card from here.
On the privilege of the work area tap to see another hint. This is a pill compartment. Open it to see that there is one pill left from Sunday.
Leave the office of the chief and now move into the different glass-fronted room inverse the 2 glass fronted workplaces. Here is a table tennis table set up with beverages and pizza.
On the other divider is a note indicating that it is Katrin's Birthday and a table of presents and a cake.
The cake reveals to us that Katrin is 37 today (or the day of the occasion). Tap to move the presents until you locate a red key under them. Gather this.
Leave this office and re-visitation of the glass-fronted office with the 3D printer. Move to the work area with the blossom jar that has a place with Katrin. Enter her secret word to open the PC.
Clue: the secret word is her date of birth (DDMMYY), Her birthday is the day that the workplace was hosting the get-together. There are hints right up 'til today above.
Arrangement: The schedule shows it is the multi-day of a month in 2016. The pillbox shows it is a Sunday. The main Sunday the second in 2019 was June second. It is 2019 less than 37 years of age.
Code: 02061982
Peruse the mail to see data about printing tickets. What's more, the area of printer paper. Utilize the memory stick on the PC on the left at that point tap the 'DOWNLOAD' alternative to put the ticket document on the memory stick. Gather this.
Leave the room. At the rear of the basic territory is an entryway with a red handle, Use the red key to open this and go in. Aside is a printer on a table. On the back divider is a track brimming with compartments and 4 red force switches. View the force switches and tun on the 'second-floor' power.
Next view the compartments. These are in a lattice that coordinates a piece of information above.
Turn the perspective on the space to see the safe on the floor inverse the printer. View this and open it with the code.
Clue. The paper named, open the safe from the chief's work area will disclose to you how to get the code from the compartments.
Arrangement: The day was Sunday. The paper reveals to us that Sunday = the third column down.
Code: Dot, lines, X, Square, Inverted Triangle, Circle
Open the sheltered and gather from printer paper.
Turn the view to the printer and utilize the paper on it to fill it. At that point utilize the memory stick to include it. You would now be able to print and gather a ticket.
At long last check the racks on the divider by the entryway (inverse the compartments). Gather a Hammer.
You should now leave the workplace region and return to the anteroom. Move into show corridor 2 and afterward through the swinging doors to the stairwell. Go up the steps to the subsequent floor to discover 4 additional displays.
You have to discover and check your ticket in 3 'games' in three of the display rooms.
Enter 'The dawn of piracy'.
Pivot the view to see the weapons cases and view the banner of Captain Jack Sparrow.
Pivot the view to see the shut swinging doors and 3 nooses above. Tap these to move their situations to coordinate the piece of information above. At the point when they do the entryway will open.
Go into the following room and utilize the pass to begin the privateer game. You don't need to arrive at a specific score simply attempt the game.
Enter Golden fever.
In the corner are a piano and a table with cards on it. the cards are:
3 Clubs, 7 Diamonds, 4 hearts, 2 spades.
Checking out the room there are hints for a request (heart on the piano, club on the rear of the rail track fence, spade on the rear of the safe.
Open the sheltered: Use the cards and the request given by the hints to get the protected code.
Code: 4723
Gather a Key Use the key on the entryway at the rear of the space to discover the Duel game. Sweep your ticket and attempt the game. On the off chance that you find that the game is difficult to win tap the settings symbol on the game screen and check whether the trouble is set to 'crazy'.
Enter World war 2.
Tap to open every one of the 4 window shades. This opens the little game room. Enter here and filter your ticket. This game is 'incidentally inaccessible' however.
When you have filtered your ticket in every one of the three games go into the last showroom.
Redcliff Treasure.
Tap on the showcase in obscurity space to see the image from the congregation in a prior section and showed around the historical center. If you have finished all the above rooms, at that point, there will be 3 green shapes at the base.
Tap the screen to initiate a plinth in the focal point of the room. There is a thing in a glass case on top.
Utilize the mallet to tear the case open at that point tap to gather and inspect the thing inside. There is a note on the base. It is a duplicate made with a 3D printer.
We now need to go back downstairs to the offices with the 3D printer in it. View the printer and enter the model code from the item found above.
FG 567325 This gives us some information. The artifact was made by David. ID 115578
Move to the other office to find David's desk. It has a blue chair.
Unlock the computer with the code above.
Read the mail for information on the real artifact and a password for the container.
"David the car has arrived. Please replace the artifact and hand it over to the grid cell delivery service."
Password: 911556
While you are in the glass-fronted offices tap the blinds at the window to close them, do this in both of the 2 offices. Then exit back to the common area and look at the glass windows of the offices to see the hidden code on the blinds.
Tap on the final closed door at the back of the common area. View the keypad and use the code from the blinds to open the door.
Code: Square, Circle, Triangle, Dot, Inverted triangle.
This takes you to a dark loading area with a truck parked in it.
Tap on the back of the truck and then use the green access card top open it.
Inside is a large container. Tap this to view the keypad and use the passcode found above to open it.
Now we finally have the artifact we can return to the car and complete the chapter to move on to the next location in the upcoming Chapter 13.
If you have any questions for this chapter or any others please head to the Answers Page to ask there.
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