Tiny Room Stories : Town Mystery Chapter 13 - Part 1 Tutorial

 This is our full walkthrough of Chapter 13 - Part 1 in Tiny Room Stories: Town Mystery. We have each progression nitty-gritty with pictures and codes which can be uncovered on the off chance that you need them. This part additionally has some discretionary activities that will pick up you an accomplishment whenever finished. 

House on the Beach 

"The subsequent spot appeared by the precious stones is in the straight. While looking for the plunging hardware and the pontoon, you happen upon a forlorn house on the shore." 

This part has an errand list for you to finish as you investigate the regions. You need things of plunging gear and a pontoon. You can close and open the rundown varying. 

On the harbor is a pontoon. You can tap this and you will be informed that the pontoon is fine yet it is feeling the loss of the keys and the engine. Your rundown will be refreshed. 


The pontoon has the characters B9 on it. 

Tap the Entrance where your vehicle is left and afterward tap on the letter drops to one side. These will be a piece of information for later.

Tap on the truck with the blue canvas over it in the drive territory. Notice the characters A4. 

Tap to see the front of the house at that point tap on the blossom crate to one side to see it. Gather a key. 


Turn the view to see the rear of the house. 

At that point tap on the woodshed on the far side (close to the gas tank). You would then be able to tap the Ax and begin cleaving the wood. Sometime later... 


Tap to gather some kindling and notice the characters C8 on the back divider. 

Back up and tap on the back of the house to see this zone. Notice the characters D3 composed and afterward tap to gather a crowbar. 

Return to the front of the house. Tap on the segment to one side with a blocked white entryway 

Utilize the crowbar on this to eliminate the sheets. At that point utilize the way to open it. 

Go into the workshop room. 

Look to one side and gather a red Canister from the floor. On the table is the engine we need however it has been destroyed. We need a manual. 


Travel through the other entryway into the Guest room. 


Tap on the end tablet and gather the tablet. It is out of charge. 

Pivot the view to see a shelf. To one side is a Golden catch grant or more is a prize made of a fish skeleton. This will be valuable to recall later. 


Travel through the nearby into the kitchen. 

View the kitchen zone and open the upper left cabinet to gather a few matches


Discretionary: Tap to see the sink and afterward tap the conventional cleaning substance to add it to the water. Tap to gather the 'Spongebob' wipe. You would now be able to utilize the wipe to do the dishes. 

Discretionary: Return to the visitor room and tap on the chimney to see it. Utilize the logs that you found and afterward the matches to light the fire. 

In the kitchen, zone Rotate the view to see the steps and afterward Tap to see the photographs and unit in front. 


Underneath the photographs tap to gather a key. 

You can likewise tap on every photograph to see them. Tap again to turn the around and again to uncover the dates and conceivably different pieces of information on the back. 

Go up the steps to the highest level. 


Tap on the work area to see it and afterward move a seat to uncover a safe. 


Tap on the head of the work area to see a few things. You can tap to compose each of these. Tap the collapsed paper at the front to open it and see the diagram of 4 post boxes. 

Tap on the safe to see the keypad and the hint 'Last Digit' 

Enter the code to open the safe. 

Clue: last digit from the 4 letter drops 

Code: 0952 


Tap the enter button and the sheltered will open. Gather the pontoon keys. 

Return the ground floor and exit through the front entryway in the kitchen. Tap on the gas tank close to the woodshed. Utilize the canister that you have found on the gas tank to fill the canister. 


Presently re-visitation of the rear of the house and view it. To one side are some basement entryways with a 4 digit code. Tap to see this. 

Enter the code from the pieces of information discovered previously. 

Code: 4983 (the 4 numbers related to ABCD above) 


Tap to enter the storm cellar. It is dim 

Turn the view and tap on the generator that is on the table. Utilize the gas tank on this to fill the generator. The lights are presently on. Gather the unfilled Canister once more. 


We can't continue here so return out of the storm cellar and go into the house again into the Kitchen. 

Enter the kitchen. View the sink territory again and open the upper left pantry. Tap the switch inside to deliver the lower right cabinet. Tap to see this. 

There are 6 catches to press to move the bars above to various positions. Locate the correct example to finish this riddle. 

Clue: The fish skeleton in the visitor room has 6 spines. 

Arrangement: Each bar has 4 positions. position 1 is the littlest. From the top: Positions 2, 3, 4, 3, 1, 4 


You would now be able to gather the Mask

Next move into the workshop. View the table. 

Utilize the way to open the tool stash, at that point gather a green key from it. 

Go up the steps and utilize the green key to make the way for the left of the work area. Enter the room. 

First, go to the next entryway and enter the washroom. Tap the sink to gather an ID tag with subtleties of the proprietor. James Kovach. 

Turn the view and open the pantry to one side of the entryway. Gather the Flippers. Another thing from our rundown. 


Re-visitation of the room. Tap to see the bed and afterward open the drawers in the night remain to gather a Black key. Next, utilize the tablet on the charging cushion on the nightstand. 

When charged tap to see it. 


A password is needed to open it. We have the hints to discover this. 

Clue: the foundation photograph is equivalent to one of the ones seen first floor and looks like a military amigos photograph. 

Arrangement: On the rear of the photograph ground floor is a piece of information to discover numbers from the canine tag from the restroom. Check these subtleties to get the code: 

Code: 3593 


We would now be able to see a manual of how to dismantle the engine. 

Next while seeing the bed tap to see a case that is under its finish. There is a dial lock with 4 pictures on it. 

Tap to pivot each dial. To open it think about any semblance of the house's proprietor. 

Clue: This person likes to fish 

Arrangement: Rotate each dial to discover the picture of a fish (ocean animal) on each dial 

Open the case and gather the wetsuit. 

Re-visitation of the workshop and view the engine on the table. Utilizing the tablet follow the manual to assemble the engine back. You have to turn around the means to do this. A few things are in the tool compartment. 


You have now gathered the engine. 

Re-visitation of the cellar and utilize the dark key to open the entryway. Travel through into the following room. 


On one side are some O2 tanks, most are vacant however one is full. Discover it and gather it. 

On the opposite side, you will discover a clothes washer and racks. Tap the racks to gather a Flashlight


Discretionary: Collect the washing powder. Tap to gather the clothing from the head of the clothes washer and afterward tap the machine to see it open the entryway. 

Utilize the clothing to put it inside and afterward the washing powder in the cabinet upper left. Close and tap the green catch to begin it. Following 60 seconds it is finished. Utilize the clothing bushel to gather the 'wet' washing. 

Leave the cellar and pivot the view to see the side of the house close to the water. Tap to see the washing line. Utilize the clothing crate to put it here. 


We presently have the entirety of the things we need. 

Return outside however before you head to the dock go to the gas tank and top off the canister. At that point head to the pontoon. 

Utilize the engine on the pontoon to put it and afterward utilize the full canister to top it off. You would now be able to tap the vessel and sail away to end this piece of Chapter 13. Next, we proceed onward to Chapter 13 - Part 2 


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