Tiny Room Stories : Town Mystery Chapter 15 - Part 3 Tutorial

 After Chapter 14, the last aspect of the story is season 3 Chapter 15, the end to the secret of Red Cliff. This is a manual for Part 3 which happens in the dugout of Redcliff Military Base. 

Part 3 - The Solution 

"The crystal and ancient rarities that you found must be in this fortification. All you need is to discover them and wreck unequivocally." 


You are in a passage with a storeroom entryway in front of you. Tap the floor to one side to move left and afterward again to arrive at an obscured region. 

Tap the ground close to the middle to open an incubate in the floor and then tap to go down the to the territory underneath. 

Move to one side to locate a green board at that point tap this to turn is and see the code on the opposite side. Piece of information 

Keep moving right to the furthest limit of the hallway and afterward tap to look at and gather a red tool compartment. 

You can see underneath to discover a guide of the hallways and force boxes. 


Move back to the stepping stool and return up to the top passage and the storeroom entryway. 

Open the entryway with a hint from the green board. 

Clue: The shapes on the board will bring up the catches for the code. The lines will be the division lines from different keys. Eg the square is the 5 in the middle as it has lines/catches on all sides. 

Code: 37548 


Open the pantry to one side and afterward tap the little green box beneath the suit. Gather a Handle and a Key. 

Next, leave the space to the hallway. Move to one side and utilize the way to open the electrical box on the divider. Note the Red 4 within the entryway. 

Return down the stepping stool and move to one side. Utilize the key again to open the electrical box. From this one gather a subsequent Handle. Note the red 8. 

Move to one side to discover an entryway with barrels, you can open this however it is too dim to even think about proceeding. 

Proceed onward to one side to locate a third electrical box. Open this one too. Mood killer the lights with the switch close to it to see that there is additionally a number on this entryway. 2 

Presently move in the hall right to one side of locating a huge bureau. Open it. 

Utilize the 2 handles to put in the 2 dark gaps. We would now be able to turn every one of the changes to control the links. 

Tap every one of the selectors to pivot it to coordinate the joining links. There is where they will all connect together and coordinate. 

When done there will be the capacity to the room that you passed before. Re-visitation of it. 

Go into the room and gather the mallet from the floor. 

Utilize the way to open the case on the privilege and now note the 2 numbers on the case entryways. Blue 5 and Yellow 7. 

Presently check the guide under the red tool stash to see red lines associating the 5 electrical boxes. (The 2 appeared beneath are the 2 in the stay with the mallet.) 

This hint will let you open the tool stash. 

Clue: Carefully follow the lines from the Electrical image on the left around through the 5 boxes. This will give you a 6 digit code. 

Code: 528742 

Open the crate and gather the Bolt Cutter. 


Return up to the storeroom entryway and utilize the sled on the EMERGENCY case to let you gather a crowbar. 

Go into the storeroom and move to one side to discover a bolted entryway. 

Utilize the jolt shaper top to break the latch. At that point move to one side into the new room. 


Utilize the crowbar on the 2 boxes and afterward gather from the left one a Valve. 

Return down to the lower passage and move to the correct twice to discover another bring forth in the floor. 

Utilize the valve on this to open it and go down to the base hall. 

Move to one side to see a work area, see it, and afterward tap to gather an organizer of papers - Calculation of weight for tests

Over the work, the area is a green board with certain outlines. Just 1 not crossed out. 

Move to one side again to discover a control work area and a screen. Tap the screen to peruse the message and afterward tap the catch to 'Stop the test'. 


There will be a blunder message. Tap the Diagnose button. We have to set the weights accurately. 

Move to one side again to see the antiquated ancient rarity in some hardware and another green board. Tap the board to turn it and see more graphs. 

Move to the furthest left of the hallway to discover a work area and another board with graphs. 

Tap to see the work area and afterward gather the orange key card. 

Move back to the correct twice to the investigation zone and tap the screen beneath it. Tap the 'Launch Object' button. You currently need to enter a succession of shapes. Get the signs from the sheets to work out the right succession. As you tap every they will show up on the left. 

You would now be able to gather the Ancient Artifact 

Move to one side to discover the lift entryways. Utilize the key card on them to consider the lift and open the entryways. Tap to enter. 


First, utilize the controls to move to the first floor (- 1). Exit and move to one side 

From the racks gather 3 Lever arms 

Next re-visitation of the lift and descend to the fourth floor (- 4). Move to one side to discover 3 weight measures. 

View these and place the 3 switches, one on each measure. 

You would now be able to tap each level to change the weight. Tapping a level will drop the weight in that chamber by 2 yet raise it by 1 in every one of the others. 

You have to set the right weights as indicated by the papers discovered previously. 

Pressure (6, 6, 8). 

When done the three lights at the base will turn green. 

Presently re-visitation of the third floor (- 3) and move to one side to the control board screen and utilize the 'Stop the trial' button once more. It should now finish effectively. 

At last, utilize the lift again to descend to the fifth floor (- 5). 

Exit and move to one side to discover the test chamber with the gem. 


Adhere to the guidelines which drive you to fall to pieces the item and finish the game. 

We trust this guide was valuable to you in finishing this game. On the off chance that you have any inquiries concerning any of the parts please head to the Answers Page and leave an audit for the game on the survey page.

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